![]() Now, you can find the program labeled as “ glview” in the path libfreenect/c/build/examples. Now, you can done with all the technical part required to connect Kinect to Mac. You also have an option to build OpenKinect as an Xcode project. Once you done with the configuration part, you need to build the OpenKinect which actually lets you connect your Kinect to Mac. So, press “e”, which will exit and then you can manually edit the path to libusb, so that it can detect it. This should actually start configuring OpenKinect, but this will not happen as the system cannot find libusb which is crucial while you try to connect your Kinect to Mac. ![]() Once you done with executing the commands, press “c”. You can configure OpenKinect by executing following commands: It is necessary to do it, in order to connect to Kinect to Mac. Now you need to configure your OpenKinect. libfreenect/platform/osx/libusb-osx-kinect.diff You can do that by executing following commands: Next, you need to patch libusb for OpenKinect.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |